SIBFORD GOWER ENDOWED PRIMARY SCHOOL
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ART & DESIGN

Art and design stimulates creativity and imagination. It provides visual, tactile and sensory experiences, and a special way of understanding and responding to the world. It enables children to communicate what they see, feel and think, through the use of colour, texture, form, pattern and different materials and processes. Children become involved in shaping their environments through art and design activities. They learn to make informed judgements, and aesthetic and practical decisions. They explore ideas and meanings through the work of artists and designers. Through learning about the roles and functions of art, they can explore the impact it has had on contemporary life and on different periods and cultures. The appreciation and enjoyment of the visual arts enrich all our lives.

Where possible, we link the content of lessons in Art & Design to our topic frameworks so that these lessons both and enrich, and are enriched by, the children's wider learning.  As well as developing technical skills in a range of media, the children also learn about the work of other artists and from a range of cultures.


Curriculum Intent for Art & Design

Through our Art & Design Curriculum, we aim to develop our children as creative and engaged learners who enjoy participation in artistic activity and study and do so with increasing confidence and competence. 
We support them to develop the knowledge, both semantic and procedural, necessary to produce creative work, exploring their ideas and recording their experiences, become proficient in drawing, painting, sculpture and other art, craft and design techniques.
We support them to develop as reflective and thoughtful practitioners and critical thinkers who;
  • can evaluate and analyse creative works using the language of art, craft and design,
  •  know about great artists, craft makers and designers
  • have a developing understanding of the historical and cultural development of their art forms; its impact in both reflecting and shaping our history, and in contributing to the culture, creativity and wealth of our nation.
  • can use visual language, e.g line, shape, pattern, colour, texture, form to record observations, express ideas, concepts and emotions and work expressively, developing an individual style.
  • have the ability to select and use materials, processes and techniques purposefully and creatively to realise intentions and capitalise on the unexpected.
 
Implementation
The learner as an artist in KS1 …
  • uses a range of materials creatively to design and make products
  • uses drawing, painting and sculpture to develop and share their ideas, experiences and imagination
  • develops a wide range of art and design techniques in using colour, pattern, texture, line, shape, form and space
  • learns about the work of a range of artists, craft makers and designers, describing the differences and similarities between different practices and disciplines, and making links to their own work.
 
The learner as an artist in KS2 is taught…
  • to develop their techniques, including their control and their use of materials, with creativity, experimentation and an increasing awareness of different kinds of art, craft and design.
  • to create sketch books to record their observations and use them to review and revisit ideas
  • to improve their mastery of art and design techniques, including drawing, painting and sculpture with a range of materials [for example, pencil, charcoal, paint, clay]
  • about great artists, architects and designers in history.
 
Our pupils should be able to organise their knowledge, skills and understanding around the following learning approaches:
  • Developing ideas 
  • Mastering techniques 
  • Taking inspiration from, and recognising the impact of, artists/artistic traditions.
These approaches underpin learning in a way that enables pupils to reinforce and build upon prior learning, make connections and develop subject specific language. 
 

For an overview of our Art & Design curriculum map, please click on the icon below.
sg_art_curriculum_-_access_art.pdf
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To view our Progression Pathways from Years 1 to 6, please click on the icons below
drawing___sketchbooks_-_y1-6.pdf
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paint_texture_colour_-_y1-6.pdf
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print_colour_collage_-_y1-6.pdf
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working_in_3_dimensions_-_y1-6.pdf
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​DESIGN TECHNOLOGY

​Curriculum Intent for Design & Technology
Using creativity and imagination, pupils design and make products that solve problems within a range of practical contexts, considering and developing specific design criteria. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. They explore and evaluate the work of notable designers and existing products to inform and inspire their own ideas and designs. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world.
Through our Design & Technology Curriculum, we aim to ensure that all pupils:
  • develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
  • build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
  • critique, evaluate and test their ideas and products and the work of others
  • understand and apply the principles of nutrition and learn how to cook.
Implementation
Through a variety of creative and practical activities, pupils are enabled to develop the knowledge, understanding and skills needed to engage in an iterative process (a process for calculating a desired result by means of a repeated cycle of operations) of designing and making across a range of context and environments. 

The learner of Design & Technology in KS1 is taught to  ….
Design
  • design purposeful, functional, appealing products for themselves and other users based on design criteria
  • generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology
Make
  • select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing]
  • select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics
Evaluate
  • explore and evaluate a range of existing products
  • evaluate their ideas and products against design criteria
Develop Technical Knowledge
  • build structures, exploring how they can be made stronger, stiffer and more stable
  • explore and use mechanisms [for example, levers, sliders, wheels and axles], in their products.
 
The learner of Design & Technology in KS2 is taught to  ….
Design
  • use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups
  • generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design
Make
  • select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately
  • select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities
Evaluate
  • investigate and analyse a range of existing products
  • evaluate their ideas and products against their own design criteria and consider the views of others to improve their work
  • understand how key events and individuals in design and technology have helped shape the world
Develop & apply Technical Knowledge
  • apply their understanding of how to strengthen, stiffen and reinforce more complex structures
  • understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages]
  • understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]
  • apply their understanding of computing to program, monitor and control their products.
​
As part of their work with food, pupils should be taught how to cook and apply the principles of nutrition and healthy eating.  Learning how to cook is a crucial life skill that enables pupils to feed themselves and others affordably and well, now and in later life.
During their time at our school, we will teach our pupils to
  • understand and apply the principles of a healthy and varied diet
  • prepare and cook a variety of dishes using a range of cooking techniques
§  understand seasonality, and know where and how a variety of ingredients are grown, reared, caught and processed.
Our pupils should be able to organise and develop their knowledge and understanding in Design & Technology through the following learning approaches:
  • the mastery of practical skills 
  • design, make, evaluate and improve 
  • inspiration from design throughout history 
These approaches underpin learning in a way that enables pupils to reinforce and build upon prior learning, make connections and develop subject specific language.

artdes+dtinfoforparents.pdf
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